"The Marionette" Carol Doll
No bio available.
Character Info
Dressed in her usual black-and-red leather-style top with straps, buckles, and metal rings; matching short black wrestling trunks with red detailing; and, as always, showing off her lower half in torn black fishnet stockings covering her legs, with leather garter straps around her thighs. She slithers around the ring like a marionette as she waits for the bell.
Her wrestling outfit is primarily black and blood-red, consisting of a distressed black-and-red leather-style top with straps, buckles, and metal rings. She wears matching short black wrestling trunks with red detailing, hanging straps, chains, and metal hardware. Torn black fishnet stockings cover her legs, with leather garter straps around her thighs.
Her arms feature torn fishnet sleeves, black leather straps, studded wristbands, and bracers. Around her neck, she wears a thick black studded choker with a large metal ring, along with several gothic necklaces.
She finishes the look with knee-high black platform combat boots covered in multiple straps and silver buckles. Overall, Carol has a dark gothic-punk, damaged-marionette appearance that matches her nickname, “THE MARIONETTE.”
In Ring Data
ropkick
Enzuigiri
Snap Suplex
Dragon Screw
Running Knee
Headscissors Takedown
Springboard Crossbody
Codebreaker
Russian Legsweep
Bulldog
Roundhouse Kick
Diving Crossbody
Arm Drag
Satellite DDT
Moonsault
Broken Doll
Cut the Strings
Dollhouse Drop
Dead Doll Walking
Porcelain Shatter
Doll Parts — Poison Rana
Pull the Strings — Springboard DDT
Dead Marionette
Avalanche flipping piledriver.
Final Curtain
Top-rope corkscrew moonsault.
The Marionette’s Strings
Carol traps her opponent in a modified octopus stretch, twisting the arm, neck, and upper body while wrapping herself around them like tightening puppet strings. She increases the pressure until they submit or can no longer continue.
Carol is vicious, calculated, withdrawn, and unnervingly calm. She can methodically stalk and punish an opponent, then suddenly explode into fast, reckless, high-flying offense. She rarely wastes time shouting or showing off. Instead, she uses cold stares, strange movements, and eerie pauses to unsettle opponents.
Carol combines deathmatch aggression with speed and aerial attacks. She targets the neck, arms, and back to weaken opponents for The Marionette’s Strings. Against larger wrestlers, she uses kicks, springboards, evasive movement, and high-risk attacks instead of trying to overpower them. In hardcore and deathmatch situations, her preferred weapons are the staple gun and steel meat mallet.
Blend high-flying moves with calculated brutality. Target weak spots. Use marionette-like movements and unsettling pauses. Take bigger risks as matches get more violent. Show Carol’s high pain tolerance and make her more dangerous when opponents think they have finally beaten her.
Do not beg for mercy, fear weapons, act silly, celebrate too much, or wrestle like a powerhouse. Do not rely on weapons in every match. Carol should still be a dangerous wrestler even without them.